Mod your favourite games,
without writing code.
Chat. It builds. You play. Repeat.
Coming soon
Live on the Workshop

A S.T.A.L.K.E.R.-inspired catastrophe event. Periodic emissions force colonists to shelter; the fallen rise as husks.

Xinput gamepad support: analog camera pan, trigger zoom, D-pad menus. Plays like a console on Steam Deck.

One-click sensible work priorities for every colonist. Firefighting and medical first, then passions, then capability.
Better mods, not more slop.
Made to be played, not just generated.
You design. The agent types.
Tell it what you want. It writes the code, the XML, the file layout. You play the result.
Crash and performance fixes.
The agent launches the game, runs your mod, and monitors Player.log. When something breaks or slows down, it tells you why and fixes it automatically.
Knows the codebase.
The game's source, its DLCs, and the top Workshop mods are indexed locally. So is a corpus of community modding patterns. The agent works from real symbols instead of guessing.
Art management.
You can repurpose the game's existing textures or bring in your own. The agent wires up sheets, masks, naming, and def references.
One-click Workshop publish.
The agent builds the manifest, preview image, tags, and dependency list from your project, then pushes to Steam.
Built-in mod manager.
Manages every mod you have installed, not just the ones built in Modmixer. Load order is sorted automatically, dependencies are pulled in, and incompatibilities are flagged before launch.
Ready to mod?
Download. Plug in your AI. Build something tonight.